PlayStation owners and PC gamers can wait for the next production. Showa American Story has been announced and the first trailer is packed full of gameplay bits and pieces that illustrate the game’s assumptions.
Showa American Story is a post-apocalyptic RPG developed by NEKCOM Entertainment – production according to official information is heading to three platforms (PlayStation 5, PlayStation 4 and PC), but we do not know the release date at the moment.
The game takes place in a world where Japan has bought most parts of the United States, and a wave of immigration has led to the entrenchment of Japanese culture on the American continent. In such facts, conflict is inevitable, but A mysterious and catastrophic event that radically changes the world.. Zombies appear on this planet, and In this case, the players will play a role “Teenager Resurrected”Which, however, decides to take matters into her own hands and begins to kill more dead.
Showa American Story has a flexible and brutal fighting style. Players will battle hordes of zombies and monsters as they move, attack and dodge in endless high-speed battles.”
The designers promise a lot of bloody clashes, and the game’s assumptions are somehow similar to the Dead Rising series – Showa American Story also focuses on killing huge hordes of enemies with a variety of equipment. Players can also count on a lot of abstract humor, which IP Capcom did not lack.
function statusChangeCallback(response, forced) {
<
?
if (!$this - > user - > _is_logged()) {
?
>
if (response.status === 'connected') {
// Logged into your app and Facebook.
FB.api('/me', function(response) {
if (forced == 1) {
console.log('Próba logowania przez przycisk');
} else {
console.log('Próba autologowania');
}
console.log(JSON.stringify(response));
//fbAutoLogin(JSON.stringify(response), forced); });
//fbAutoLogin(fb_user_id);
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
console.log('Please log into this app.');
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
console.log('Please log into Facebook.');
} < ?
} ? >
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 1);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: '113502828807977', // App ID
cookie: true, // enable cookies to allow the server to access the session
xfbml: true, // parse social plugins on this page
version: 'v2.2' // use version 2.2
});
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 0);
});
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
}
// Load the SDK Asynchronously
(function(d) {
var js, id = 'facebook-jssdk',
ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement('script');
js.id = id;
js.async = true;
js.src = "https://connect.facebook.net/pl_PL/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));