Maine Craft Players have been able to play without a Microsoft account for the past six years the company has owned the game, but that will change in 2021, the official Maine Craft A blog announced yesterday. Players who own the original version of the game and do not switch to a Microsoft account will not be able to play.
the game she has Present in two separately developed versions since its 2011 launch on consoles. Previously, the original Minecraft: Java Edition Mojang accounts are used, however Minecraft: Bedrock Edition, Console name and Windows Store version of the game, use Microsoft accounts. After this change, the accounts will be the same, but there is still no interruption: you still cannot play with friends using the other version of the game.
Mojang says that players migrating from Mojang accounts will not lose any information and that the new accounts will provide two-factor authentication (2FA) and other security features previously available at Bedrock edition From the game, such as parental controls and the ability to block chats and invites – a concern for young players on multiplayer servers.
Players will be e-mailed in batches in the coming months about how to migrate and they will receive an additional notification on their profile page when they are able to create a new account. Along with the blog post, Mojang created a video to explain the switch and anticipate player complaints:
For anyone who’s concerned, the video reassures the compatibility of user-generated and multiplayer content, but it makes some big assumptions about how positive it will feel. The video also doesn’t mention something that would anger many players: the usernames for Java version Players are at risk.
In support articles dealing with change, Mojang is clear that your username will not be affected by the game, but if someone is already using your name or does not meet Microsoft’s standards, you may have to log in with a different name. There may not be many names available to choose from, given console players have eight years to capture.
Mojang says it was easier to use Microsoft accounts to offer these new features than to create them from scratch, but if they were so important to introduce them in the first place, why did they take so long to arrive? Players requested two-factor authentication As long as the game offers a place to buy and sell content – that’s three years, if you count. Protecting your virtual creatures from theft seems important enough to induce change, but it hasn’t done so yet. I can’t help but wonder if this was an issue that Microsoft imposed, which simplified the management of its biggest game before the launch of the next generation consoles.
While it wasn’t as alarming as Facebook’s decision To request Facebook accounts To use Oculus headphones, Maine Craft Still One of the biggest games in the world And now many players will have to take action if they still want to play.