CD Projekt RED is working on new updates for Cyberpunk 2077, which players are taking note of. The Polish team title had an increase in sales in the physical version in the UK, but the game did not make it to the top ten bestseller list.
in the middle of the month Cyberpunk 2077 has received the next patchWhich Positively rated by Digital Foundry. Perhaps the good reception encouraged the players to buy the production of the Poles Achieved a 374% increase in UK sales It was ranked 22nd in the most-purchased boxed games ranking.
Mario Golf: Super Rush had the best score last week, With a 17.5% better start than Mario Tennis Aces from 2018 – however, we must remember that since then the potential number of recipients using the Nintendo Switch has increased exponentially.
Ratchet & Clank: After two strong weeks, Rift Apart slipped to third place in the rankings, with 78% worse sales than the previous week. FIFA 21 jumped to second place on the list and saw a 10% increase in interest, most likely due to the European Championship currently being played.
Other news – Scarlet Nexus (8th place in the ranking), Olympic Games Tokyo 2020: The Official Video Game (11th place) and Alex Kidd In Miracle World DX (17th place) – did not beat the standings. Thanks to the release of the Nintendo Switch, Tony Hawk’s Pro Skater 1 + 2 recorded a 394% increase in sales, but only took 29th place in the summary.
UK game sales ranking:
- Mario Golf: Super Rush (New)
- FIFA 21 (3rd place last week)
- Ratchet & Clank: Rift Apart (1)
- Mario Kart 8: Deluxe (4)
- Animal Crossing: New Horizons (6)
- Assassin’s Creed: Valhalla (12)
- Minecraft (Switch) (8)
- Scarlet Nexus (new)
- Ring Fit Adventure (14)
- Super Mario 3D World + Boozer Fury (9)
Source: https://www.gamesindustry.biz/articles/2021-06-27-mario-golf-super-rush-ends-ratchet-and-clanks-stay-at-the-top-uk-boxed-charts
var fb_user_id = 0;
function statusChangeCallback(response, forced) {
<
?
if (!$this - > user - > _is_logged()) {
?
>
if (response.status === 'connected') {
// Logged into your app and Facebook.
FB.api('/me', function(response) {
if (forced == 1) {
console.log('Próba logowania przez przycisk');
} else {
console.log('Próba autologowania');
}
console.log(JSON.stringify(response));
//fbAutoLogin(JSON.stringify(response), forced); });
//fbAutoLogin(fb_user_id);
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
console.log('Please log into this app.');
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
console.log('Please log into Facebook.');
} < ?
} ? >
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 1);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: '113502828807977', // App ID
cookie: true, // enable cookies to allow the server to access the session
xfbml: true, // parse social plugins on this page
version: 'v2.2' // use version 2.2
});
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 0);
});
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
}
// Load the SDK Asynchronously
(function(d) {
var js, id = 'facebook-jssdk',
ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement('script');
js.id = id;
js.async = true;
js.src = "https://connect.facebook.net/pl_PL/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
“Devoted organizer. Incurable thinker. Explorer. Tv junkie. Travel buff. Troublemaker.”