Even though this year’s newest consoles have been on store shelves for less than two weeks, we’ve already published tens of thousands of words about the Xbox Series X / S and PlayStation 5. Between Months From Technique PreviewsAnd the Full of pictures unboxingsAnd the comprehensive reviewAnd the coverage From Some From Larger release Games and MoreThen you can spend the whole day doing anything but reading our detailed thoughts on new Sony and Microsoft controllers. If you don’t have the time for all of that, we understand. This is why we’ve put together this helpful summary, face to face, to directly compare the most important features of both platforms. Ultimately, we hope you’ll know if it’s time to upgrade your console, and which path to take if it is.
Hardware design
Both the PS5 ($ 499 with a drive, $ 399 without it) and Xbox Series X ($ 499) are really big. The X-Series stuns as a compact, cube-shaped, with a clearance of at least 6 inches on either side – making it a nightmare for the average entertainment center shelves. The PS5 gets a minimum clearance of 4.25 inches, but that comes down to the cost of being 50 percent larger than the X Series in terms of overall size. Once you find a place to put either, the other differences boil down to your aesthetic preferences: Black monolith with moderate green accentsor Zigzag tower with a spout collar?
Both are quiet (except for discs spinning in drives) but the PS5 has noticeable slight fan noise, while the Xbox Series X is literally quiet. Although we have seen reports of “file status” affecting some PS5 customers, we have not been able to replicate this noise issue.
While the cooling systems for these controllers are not identical, their silicon construction is similar enough to explain why they draw very similar amounts of energy. They have a maximum limit of about 205 watts in next-gen games, although they come close to 190 watts on average.
Meanwhile, the Xbox Series S ($ 299) is as quiet as its Series X sibling (due, among other things, to an identical 12-inch fan system), while shrinking to a form factor on par with the 2017 Xbox One X. We sat with her, the more we liked his “Bluetooth Speaker” design to loop black on an otherwise white box – especially when it’s cracked into a crowded entertainment center. Its power draw is also impressive, never topping the 90W highest graphic console games.
Hardware power
Put aside all the talk of GCN compute units, RDNA 2 cores, Zen 2 Jaguar cores, and the like. When it comes to playing real games, the Xbox Series X and PS5 are practically indistinguishable. The third-party addresses available on both platforms look almost the same, and you’ll be hard-pressed to choose one over the other on blind tests.
Energy use of the X series | |
---|---|
Resting mode | 16-30.5W |
Rest Mode (With Download) | 33-55W |
Idle in the menu | 62 watts |
Netflix | 64 watts |
4K Blu-ray playback | 64-76W |
Gameplay (Spelunky X360) | 101-104 watts |
Gameplay (Gears 5 XSX) | 170-198 watts |
Install Dark Souls II from disc | 70 – 71.5W |
Playing Dark Souls II (with a disc in the drive) | 103-105 watts |
S-series energy use. | |
---|---|
Resting mode | 8.6-17.5W |
Rest Mode (With Download) | 16-18 watts |
Idle in the menu | 31W |
Netflix | 40 watts |
4K Blu-ray playback | not available |
Gameplay (Spelunky X360) | 53W |
Gameplay (Gears 5 XSS) | 50-85 watts |
Install Dark Souls II from disc | not available |
Only one heading proves an exception at this point: Assassin’s Creed Valhalla. While both the PS5 and Xbox Series X target identical graphics settings and resolutions not at 4K (and it looks good doing it), its Series X version is currently struggling to lock at 60 frames per second as the PlayStation 5. That’s not enough data to advertise That the PS5 is the “most powerful” console, and we’ll come back to that question as we compare more third-party games in the coming months.
Compared to their predecessors, the games on the new consoles look better, and take advantage of the higher resolution and graphic technologies such as Ray tracing (This is particularly noticeable in Meditations.) But depending on the game, the increase in accuracy is more marginal than you might expect for a $ 500 upgrade. The seven-year-old devices Sony and Microsoft are looking to replace have fared better than you expected, and the mid-generation upgrades released in 2016 and 2017 continue to hold up pretty well.
Where you will see a huge jump for 2020 controllers in frame rates. Games like Yakuza: Like a dragonAnd the Spider-Man: Miles MoralesAnd and Assassin’s Creed Valhalla They look exactly the same when comparing screenshots across “last generation” and “next generation” systems. But the elevation from 30fps on older consoles to 60fps on newer consoles makes a big difference when watching these games in action.
PS5 power use | |
---|---|
Resting mode | 28-32W |
Rest Mode (With Download) | 42-45 watts |
Idle in the menu | 67W |
Netflix | 71-73W |
4K Blu-ray playback | 76-79W |
Gameplay (Downwell PS4) | 70-76W |
Gameplay (Tony Hawk 1 + 2 PS4) | 116-130 watts |
Gameplay (Miles Morales PS5) | 156-205 watts |
Install talent from disk | 124 – 134W |
Playing Talent (with a disc in the drive) | 116-127 watts |
In the case of some games like The PS5-exclusive adventure Demon souls, The extra 60 fps fluidity contributes to the atmosphere in incredible ways. But even this game is mechanically identical to its source, which dates back to the PS3. And another exclusive from Sony, surprisingly charming Sackboy: Great Adventure, So similar between the PS4 and PS5 versions that we’d recommend anyone who loses a new console to rush to play this family-friendly game on their last-gen device.
All new consoles have extremely fast load times, thanks to the PCIe 4.0 NVMe storage standard. It’s not a return to the “hit power and go straight” days of cartridge games, but it’s close.
The PS5 appears to have a load time edge in some cases (like the aforementioned Assassin’s Creed Valhalla), But differences across next-generation controllers are slight at this point. Meanwhile, Xbox Series has Xbox Quick Resume features, enabling near-instant switching from one game to the next. On the PS5, you have to endure a (fast) loading from the main menu when switching to a new title, rather than resuming directly where you left off.
As of the time of publication, though, some X / S series games are choking on this quick resume feature. Hopefully, Xbox will fix those edge cases soon, because even with faster storage, the PS5 feels sluggish compared to without its own version of Quick Resume.
One important note: the Xbox Series S was announced to be capable of playing Series X games up to 4K, and has only been downsized to resolutions from 1080p to 1440p. In practice, this sales offering is somewhat misleading, as the visual reductions from X to S also include reductions in shadow resolution, LoD metering, ambient closures, and other features, depending on the game. For the most part, we saw identical frame rates between the X Series and Series S, which is arguably a bigger deal, however Assassin’s Creed Valhalla It remains a stark exception: only 30fps on the S-series, compared to 60fps on the X-series. Until we compare more next-gen X / S series games, this issue remains a huge star mark for the S-series.